The Cat in the Hat had quite a weekend!

May 23rd, 2011

The Amazon Appstore for Android was very good to us over the weekend. On Friday, they put The Cat in the Hat omBook on sale for 99 cents and it shot up the charts. In fact, on Saturday morning, it hit the #1 spot in overall paid apps (bumping Angry Birds Rio!). We also found out that Oceanhouse Media is featured in Amazon’s “Media Developer Spotlight” on the front page of the Appstore. Thanks, Amazon!

Our Android apps have been available on Amazon since the launch of their Appstore in late March. If you’re not familiar with their Appstore, there are a couple of great features you’ll find there. The most exciting feature is their “Free App of the Day.” Every day they offer one paid Android app as a FREE download. You can actually go back everyday and collect free premium apps, one app at a time! They also have a great “Test Drive” feature that allows you to run select apps in an Android simulator on your browser. And, of course, they always have great sales (like The Cat in the Hat omBook still at 99 cents).

Don’t know how to use Amazon’s Android Appstore? Watch this easy demo video to get started!

As always, thank you all for your wonderful support!


A Blue Badge for Android’s Top Developers!

May 12th, 2011

Google has just introduced five new features to help people discover the very best apps on the Android Market. To start, they are recommending 150 “Top Developers” by displaying a special blue badge by their names. These developers are being recognized for creating the highest quality, most notable, and most popular apps on the market. We are thrilled to learn that Oceanhouse Media is included in the 150 top developers and was awarded the little blue badge!

A new Editors’ Choice section highlights some of the best apps available, chosen by Android Market staff. Also, a new Trending Apps section includes apps that are quickly growing in daily installs – a great place to find the newest, hottest apps.

Other app discovery features include fresher and more relevant Top Free, Top Paid, and Top Grossing App charts. Plus, an improved Related Apps section to make browsing for apps more rewarding.

Overall, the Android Market just became much easier to navigate and to find just the app you’re looking for. That’s a good day for everyone!

See for yourself! Oceanhouse Media Android Apps

 

 


Interview with Oceanhouse Media

May 10th, 2011

Written by The iPhone Mom
May 9, 2011

*reprinted with permission from The iPhone Mom

September 2009 was the first time Oceanhouse Media was featured on this website. Back then their primary focus was motivational apps, following the motto “Creativity with a Purpose.” Then just a few months later I received word of a little app called “How the Grinch Stole Christmas” and just like that Oceanhouse was releasing beloved Dr.Seuss classics into the App Store. I say “just like that” but of course there’s more to how it all worked out! I’ve watched from the sidelines as Oceanhouse Media has taken off and is now responsible for bringing so many beloved children’s titles to life with this new medium. I recently had a chance to ask Michel and Karen Kripalani, the founders of Oceanhouse Media, some questions about their company’s journey.

**Tell us a little bit about yourselves.

Michel: Karen and I launched Oceanhouse Media in January 2009. We found that our combined skills and interests helped a great deal in the creation of our app development company. I come from a software and visual arts background, whereas Karen comes from marketing and entertainment. I’ve run two software companies before and I seem to have entrepreneur blood running through my veins. I love building and working with small, motivated, passionate teams.

Karen: Michel and I met in January 2006 and were married in August of that same year. In addition to working together, we’re also raising a family in San Diego with two happy little beta testers of our own! As parents, we’re able to see how our book apps are enjoyed by young children everyday. I love focusing my talents and energy on both Oceanhouse Media and my family. The two go so well together. As Director of Marketing, I oversee the day-to-day marketing and public relations for our company. I’m also in charge of casting and directing the voice over sessions for all of our omBooks (Oceanhouse Media digital books).

**What were you doing before you began developing iPhone apps? What was the reason you made the jump into development? How did you get started?

Michel: I have a visual arts degree from UC San Diego and have spent over 20 years in the software industry. My first business right out of college was MOOV design, where I developed and programmed the world’s first interactive CD-ROM magazine, Verbum Magazine. Two years later, I started Presto Studios and created high-end video games for 11 years. We developed such hit titles as The Journeyman Project series and Myst III: Exile. From there, I was Director of Business Development at Autodesk for four and a half years in their entertainment division. This position allowed me to travel worldwide. I acted as a liaison to Microsoft, Sony, Nintendo and other game development studios. During the global economic crisis of 2008/2009, I was laid off from Autodesk. It was a bit of a shock, but I was ready to have my own business again, this time back in software development. I had been playing around with the iPhone since it was introduced in 2007. When Apple announced that app developers could sell their own apps in 2008, I knew this was exactly what I wanted to do.

Karen: My background is in business, acting and photography. I have a marketing degree from Fordham University in New York City. Prior to getting married and starting Oceanhouse Media, I spent several successful years in Los Angeles as an actor, writer, spokesperson and photographer. I’ve traveled the world working with National Geographic, USA Network, Fox Sports and Canon Cameras. I am a people-person so I love building relationships and overseeing the PR for Oceanhouse Media. And being involved in the voice work for all of our apps not only fits perfectly with what I’m trained to do, it’s also a lot of fun bringing some of my favorite childhood books to life for my children to now enjoy in digital format.

Michel: Oceanhouse Media’s first app, Bowls, originated from an idea that Karen had to create Tibetan singing bowls as a way to inspire a relaxation. We were looking for an app that would take advantage of the iPhone touch screen. Swirling your finger on the rim of the b owls to get them to resonate just so unded fun. The app still sells very well for us. We like to call this “our little app that could.”

**Can you tell us abou t the “evolution” of Oceanhouse Media? How did you get from the titles you were originally working with to having access to Dr. Seuss’s library?

Michel: Building on the early success of Bowls, we approached Hay House Publishers, creators of best-selling self-empowerment titles, and s igned them on as our first licensor. From there, we added more licensing partners, with things really taking off when we secured the rights to turn the 44 classic Dr. Seuss titles into digital book apps through our agreement with Dr. Seuss Enterprises. As a UCSD alum and local businessman, I had been asked to sit on the board of the UCSD Libraries back in the 1990s. The main library on campus is the Geisel Library, named after Ted Geisel (Dr. Seuss). I asked for, and was able to get, an introduction to Dr. Seuss Enterprises through a connection with the head librarian. For Christmas 2009, Dr. Seuss Enterprises allowed us to develop a number of apps based on How the Grinch Stole Christmas! We were able to illustrate what we could do and subsequently were given the opportunity to expand the deal to include all 44 Dr. Seuss books. As of today, we’ve developed omBooks for just about half of the collection. Our goal is to have all 44 omBooks available by the end of 2012.

Oceanhouse Media has developed more than 170 apps overall. In January of 2011, we announced that we crossed the one million mark in paid app downloads on the App Store. I enjoy working on licensing agreements that bring many of the most beloved children’s titles to the app market.

Karen: As we were starting Oceanhouse Media, Michel and I felt it was important to try to make a significant contribution to the planet. It would have been easy for us to focus on gaming apps with Michel’s previous experience, but as new parents we really saw the need and the value of producing quality digital book apps that help kids learn to read. On a trip through our local bookstore we thought “what better author to model our apps on than Dr. Seuss, the best at making reading fun for kids?”

**Oceanhouse seems to have exploded over the past year, how do you keep up?

Karen: We have a dedicated team of both in-house staff and contractors. Our team includes incredible programmers, graphic designers, technical artists, professional voice actors, music composers and sound designers. Not to mention, Michel is brilliant at wearing multiple hats. Plus, many of our staff have young kids, so we like to use them as our beta testers and they always have great input! I have to also give a shout out for our awesome nanny who helps me juggle kids and work!

Michel: From my CD-ROM and video game development days, I’ve worked with a lot of terrific software developers, programmers, designers, etc. Many of these folks have now joined the Oceanhouse Media team. They’ve been instrumental in creating our proprietary tools that allow us to release two to three titles a week. Many of these people I’ve worked with in my previous businesses and some I’ve known for over 20 years, such as our Director of Development, Greg Uhler.

**What publishers are you working with now?

Michel: Our family of licensors continues to grow. In addition to Dr. Seuss Enterprises, we currently have licensing agreements in place with Houghton Mifflin Harcourt Publishing Company, Zondervan (a division of HarperCollins), Mercer Mayer, Soundprints, Hay House Publishers, Chronicle Books and Character Arts. In many cases, we work directly with the authors to bring their titles to the app market.

Karen: We decided early on to closely follow our company’s mantra of “Creativity with Purpose,” developing apps that uplift, educate and inspire. We look at every licensing agreement with this intent in mind. I believe this has helped us gain the trust of our partners and maintain our focus on high-quality product development. The Dr. Seuss apps opened the doors for us to develop apps for well-known titles from The Berenstain Bears, Mercer Mayer’s Little Critter and the Five Little Monkeys series among others.

**Who is your favorite author that you’ve gotten to bring to the App Store? The one where you said to yourself – I can’t believe I’m doing this?

Michel: It goes without saying that having the opportunity to bring Dr. Seuss’s classic titles to the app market was a turning point for our company. Not only do we feel a tremendous amount of honor to be given this opportunity, but there’s also a sentimental aspect. I read Dr. Seuss as a child and now read his books with my own kids. We see our apps as a companion to the printed books. I like to believe that if Ted Geisel were alive today he would love to see what we are doing with his stories in the digital medium. Our Dr. Seuss apps are a great example of how technology can be used in a fun and interactive way to encourage kids to read.

Karen: I’d have to agree with Michel and say Dr. Seuss. As a child, I have fond memories of the Seuss stories, with Green Eggs and Ham being my favorite. Each time I’m in the studio for a voice recording of a Dr. Seuss story, I always remember how special these books were to me as a child. And now watching our kids enjoy the apps is a real joy. Regardless of the medium, Dr. Seuss will always have a lasting appeal.

**Anything new on the horizon that you can share?

Michel: The next Dr. Seuss apps to be released will be Mr. Brown Can Moo, Can You? and Oh, the Thinks You Can Think! in May. We expect to announce another four to six new content partners that will yield many more great apps from a wide range of authors. A few of these new licensing agreements will let us create titles that focus even more on learning and education. We’ve also developed a lot of new features for beginning readers allowing them to boost their reading skills. These new enhancements will provide the youngest of readers with an even more positive user experience.

Karen: We’ll also be introducing new voice talent in the near future, starting with our new series, Elmer the Patchwork Elephant. Each voice actor adds they’re own element to the recording process, so that is incredibly exciting. We’re building additional apps in the Smithsonian Institution series. The success of our first release in this educational collection, It’s Tyrannosaurus Rex!, is very encouraging and we can’t wait to release more.

 

**Has Karen done any of the voice over work for the stories?

Karen: Yes, I narrate The Berenstain Bears, Tacky the Penguin and the Five Little Monkeys series. I am also the voice on many Dr. Seuss omBooks including Dr. Seuss’s ABC, Fox in Socks, Hop on Pop, Happy Birthday to You! and I Can Read With My Eyes Shut! It’s fun to watch our kids’ expressions while they’re listening to these apps. They enjoy both the Auto Play feature and the Read to Me option, where I can sit next to them and read the story to them.

Michel: Karen has done a great job overseeing the VO needs of the company. Through the work that she and Greg Uhler, our Development Director, are doing, I believe that Oceanhouse Media is delivering some of the highest quality VO audio on the App Store.

** Anything else you’d like to share? Tips for developers who are just starting out?

Michel: First off, this is a really crowded space. When we started the business in January of 2009, there were already 12,000 apps on the App Store. I was very concerned that we had missed the boat. Now, when you look at the App Store, you are faced with something like 400K apps. In this environment, you absolutely have to know how you are going to stand out. It’s critical to know the audience that you’re targeting (i.e. toddlers, early readers, older kids) and the level of interactivity that’s required when compared to the competition. Proper planning will avoid lengthy, and costly, development cycles. It is extremely easy to over design. Likewise, it is easy to under design. The magic is in finding the right balance.

Karen: Listen to user feedback, particularly if you’re creating apps for kids. Parents have a great deal to say from watching their own kids use interactive apps. Their comments and opinions can be useful in updates to your app and for future software developments. Also, don’t underestimate the need to have a strong marketing push to support your app once it hits the market. All in all, it’s an exciting time to be an app developer!

**What is your personal favorite app? The one you use most often?

Michel: Personally, I like news and info apps. I’ve been using FlipBoard quite a bit recently. I’ve grown addicted to RedBox, which I use often to reserve and rent DVDs and Blu-Ray discs. I like BigOven for finding recipes. When I want to go play games, I tend to fall back on Pocket Frogs, Tower Madness or Space Miner.

Karen: Besides our omBooks (Dr. Seuss’s ABC and Hop on Pop being two of my daughter’s favorites), I love using Matching Zoo. I love seeing her wheels turn as she discovers the matching hippo or elephant. Being a photographer, I enjoy Hipstamatic, I have a lot of fun snapping pictures of my kids and turning them into retro works of art right on the spot. Also, the only way I’ve been able to sleep these days with a baby and a toddler is NeuroAthlete. It helps to regulate your sleep patterns and it’s saved my life!

 


A FREE App We Love…Moms With Apps!

May 4th, 2011

One of the best resources for finding family-friendly apps on the App Store just got even better! The latest update to the Moms With Apps app is available on iTunes as a FREE download. Developed by the founders of the Moms With Apps community and BabyBinks, the app is a catalog of over 600 family-friendly apps, organized and searchable by developer, age group, and subject matter. The 1.4 version introduces Page 2 with expert curated app and book lists from educators and industry leaders. Also new is a spotlight company of the month (right now it’s Oceanhouse Media…thanks MWA!). With so many apps on the market these days, this app is a useful and time saving tool for parents!

About the App:

Browse through app categories including art, music, environment or special needs, and educational subjects such as math, science and geography. There’s even a parents category with helpful apps that every parent should have! This app also contains everything you need to stay connected to the Moms With Apps community. Read their latest blog posts and tweets, enjoy their promo code giveaways, hear about special sales, and more! Download this FREE app now!

About the Community:

The Moms With Apps community was started by four moms who met over Twitter while promoting their apps. Together, they created a thriving community of parents and family-friendly app developers, all seeking to promote quality apps for kids and families. Whether you’re a parent, an app developer or both, this is a great group of people to get to know. Go to their website to learn more www.momswithapps.com, and find them on Facebook and Twitter.

Thanks for this great app, Moms With Apps!

 

 

 


Oceanhouse Media Apps Now on the NOOK Color!

April 29th, 2011

This week, Barnes and Noble announced that their reader’s tablet, the NOOK Color, will now support apps. This is especially exciting for us because our Dr. Seuss omBook, “The Cat in the Hat,” is featured in their new Read Forever™ TV commercial!

Oceanhouse Media apps are now available on:

Apple’s App Store

Google’s  Android Market

Amazon’s Android App Store

And now you can purchase directly from your NOOK Color tablet!

Happy reading!!

 


“Generation App” Twitter Party Highlights

April 26th, 2011

We had so much fun hosting our first Twitter party, Generation App, where we discussed many aspects of children’s book apps. A big thanks to everyone who attended, and for those of you who missed it (or would simply like a recap), here are the party highlights!

Topic 1: Interactive features in digital book apps. What do you like, dislike, what would you love to see?

janefarrall love word-by-word highlighting and text-to-speech for some – but would be lovely to toggle on and off

i pad_storytime Love interactivity that furthers the story – Hate it when it interferes with reading comprehension.

MaggeeB getting kids interested & involved w/o taking away from the book experience; its sometimes a fine line.

momswithapps Consistent, straightforward page turning so the child can proceed at their own pace without confusion.

brooks_jones I have had to reserve certain storybook apps for PLAYtime, instead of STORYtime.

WeeShare I use certain books when the app is “reading” to her and certain books when we read aloud, based on the features included

techinspecialed Would like to see books with actions (verbs), propositions, opposites and other basic skills features not feasible in print.

brooks_jones I also LOVE to see features added in that truly take advantage of the medium, instead of just adding ‘bells/whistles’

trishpip Should storybook apps have comprehension questions at the end?

mmarianmuffins I’d love to explore the term “interactivity,” and what it means in relation to reading!

A4CWSN Cause and effect, very important for special needs children.

ddonahoo there is not enough thought yet being put into what is actually possible with storybook apps…which will happen, just takes time

Topic 2: What do you think is lost and/or gained in transitioning books from print to digital?

brooks_jones LOST: sometimes pre-existing book art is scanned at low resolution or is not the right size ratio for a screen

brooks_jones GAINED: Wonderful interactive features CAN aid learning and/or understanding of the story, especially when it’s child-driven

janefarrall Being able to have 300 books with me anywhere anytime is one of the things I love most about ebooks

WeeShare Vocabulary increased when DD is exploring book app alone as she touches pictures & the word is said– can’t be done w/ paper book

MaggeeB all books do not need to be apps; apps should utilize the possibilities of the device, otherwise they can just read the book.

trishpip Loses some of the closeness of story time, snuggling in the lap and relaxing to the sound of parents’ voice.

ddonahoo biggest issue…book apps need better storytellers. IMHO original book apps still don’t match original books

ElectrcEggplant Real books vs. eBooks = false dichotomy. *Anything* that gets kids to read is great!

brooks_jones You can still have snuggle time with apps though, and turn off the voiceover

billvinson I do miss the feel of a book in the hand, but the interactivity & the timelessness of digital makes up for it

Topic 3: Is there an ideal age to introduce this technology to kids? Have your kids used iPads at school?

WeeShare We began sharing it with my daughter when she was 1. She picked it up quickly and now is almost an old pro at many things!

MaggeeB My granddaughter starting using my iPad as soon as she turned TWO! She loves it and I encourage it!

CaseKidsLikeIke I know 2 1/2 and 3 year olds who love it

janefarrall As soon as you would introduce regular books.

trishpip I started my own kids on interactive books on computer as soon as they were able to use a mouse! 18mos-2 yrs

janefarrall Digital storybooks have opened up so many possibilities to the kids I work with – kids with disabilities.

momswithapps Ideal age for technology and kids? That’s a big question and may depend on needs. Ideal methods, are what I like to think about

billvinson my older son didn’t immediately take to a mouse, but touch took no learning at all…he just jumped right in :)

A4CWSN Ideal age is different 4 all children

Topic 4: What do your kids gain from using digital book apps? Why do you use them?

brooks_jones I guess I look for enrichment above all else (which a good story can do all by itself), then entertainment and education next

janefarrall I’ve started using digital books with interactive whiteboards for guided reading time – awesome!

momswithapps I’m not sure why I use book apps yet, to be honest, which is why I’m SO HAPPY you are talking about this

MaggeeB I love the eBooks that offer the record option. It makes the “reading” of the book more personal to the child.

janefarrall adding your own recordings are great. Good for reading fluency as well as giving kids ownership

STR8EDG In remote locations like mine, these books help, they are instant and interactive. I am trying to get as many kids as possible

mmarianmuffins And engage in fun play–I’ve seen parent and child take on characters’ roles, creating their own dialogue!

STR8EDG our students are all so wired and they all respond so well to technology. I think you have to teach in a medium they get.

Thanks everyone for being part of this discussion. We are very lucky to have so many great friends on Twitter! Stay tuned for our next Twitter party! Find us on Twitter at @OceanhouseMedia and on Facebook

 

 

 

 


Celebrate Earth Day with “The Lorax”

April 22nd, 2011

Celebrate Earth Day this Friday with the story of The Lorax by Dr. Seuss. In his unique and brilliant style, Dr. Seuss communicates a serious message of environmental ruin through the eyes of his delightful and endearing characters. The caring Lorax, who speaks for the trees, warns of the impending destruction of the Truffula Tree forest, but his pleas are no match for the old Once-ler’s insatiable greed. And so the Truffula Trees disappear and their inhabitants scatter. The only hope that remains is a single Truffula Tree seed…

Plant and care for this seed in the children’s game, Lorax Garden, and help re-grow the world’s Truffula Tree forests, one seed at a time! Design your trees, water and care for them, and then maybe, just maybe, the Swomee-Swans, the Brown Bar-ba-loots, and the Lorax will come back! As a special Earth Day present, you can download Lorax Garden FREE, for one day!

Join our Earth Day celebration on Facebook, where we’ll be hosting app giveaways for some of our favorite earth-friendly stories!!

“SO…

Catch!” calls the Once-ler.

He lets something fall.

“It’s a Truffula Seed.

It’s the last one of all!

Plant a new Truffula. Treat it with care.

Give it clean water. And feed it fresh air.

Grow a forest. Protect it from axes that hack.

Then the Lorax

and all of his friends

may come back.”

– The Lorax by Dr. Seuss


Twitter Party: Generation App

April 18th, 2011

Join Oceanhouse Media for our first in a series of Twitter parties to discuss the world of children’s digital book apps! This Wednesday, April 20th, 4pm PST.

Recently, there’s been a lot of buzz about this new generation of children’s books. The good, the not so good, and the wouldn’t it be cool if… So let’s keep this conversation going. We want to hear from you! Share your experiences using digital book apps with your kids! Which interactive features do you value most? Do certain interactive features distract children or engage them? What is a good balance? What do you think is lost or gained in transitioning children’s books from print to digital?

Generation App” is all about how our kids are interacting with these classic stories in a new medium. Touch screen devices are rapidly finding their way into the hands of children, both at home and in the classroom. Let’s talk about what this means for our new generation of readers and how we can help them get the most out of this technology. Join Oceanhouse Media as we explore the world of digital reading through the eyes of Generation App!

Generation App Twitter Party Details:
Who: Everyone is welcome!
What: A thoughtful discussion of children’s digital book apps
Where: Twitter! (Use Tweetdeck, Tweetgrid, Tweetchat, Hootsuite etc.)
When: Wednesday, April 20th, 4pm PST
Hashtag: Follow and post with #OMappchat

Follow Oceanhouse Media on Twitter @Oceanhousemedia

See you at the party!… Did I mention we’ll be giving away promo codes? Including some for this week’s new app release!

RSVP below with your Twitter username!

Don’t know what a Twitter Party is? Check out Tweeparties.com for an overview!


Dr. Seuss iPhone apps

November 27th, 2009

We are finally able to announce that Oceanhouse Media is working with Dr. Seuss Enterprises to bring fun and exciting new apps to the iPhone and iPod Touch!! This is a deal that we’ve been working on for many, many months. We expect this multi-year relationship to yield many fantastic products.

Earlier this week, the first two apps went live in the App Store! Both are based on the Dr. Seuss classic “How the Grinch Stole Christmas.”

Icon57

Dr. Seuss Camera – The Grinch Edition, for the iPhone, allows users to create zany and whimsical “Grinchmas Cards” using the built-in camera.

Take pictures with Seuss characters or choose to become the Grinch, his faithful friend Max, or even little Cindy-Lou Who. Personalize cards with comical and colorful stamps, borders and classic Seussian text. Grinchmas Cards can be e-mailed to friends & family or saved to the Photo Library.

Icon57Grinchmas is a fun, casual game of skill and accuracy. Assume the role of The Grinch perched on Mt. Crumpit. Swipe the screen to throw either snowballs or presents down to Who-ville, depending on whether you feel “mean” or “merry.” Accuracy and speed determine your score. (Grinchmas was co-developed with our friends over at Limbic Software who currently have a massive success on their hands with Tower Madness, which was the #2 most downloaded free app on the entire app store just a few weeks ago.)

We’ll be announcing many other apps in the coming months, including an e-book for Grinch. Stay tuned!


“Staff Favorite” on the App Store

November 24th, 2009

Another app, 10 Secrets for Success and Inner Peace Cards by Dr. Wayne W. Dyer, has just been featured by Apple in the “Staff Favorites” section on the front page of the App Store. It is quickly climbing the charts. Thank you, once again, Apple! Link

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